Description
When the four kids walk out the front door of the Curiosity Shoppe, they immediately discover they're no longer in West Virginia, but transported into the game and a wild fantasy world of dangerous goblins, brutish ogres, and a powerful witch. They must work together as a team, overcome their real-world weaknesses, and believe in themselves and each other if they are to outwit, outplay, and survive their foes in this ultimate quest to defeat a treacherous monster.